Level 1 is greenhorn
You start as a greenhorn. Crimes only (pickpocket and shoplift). No lab, no plot, no weed, no client hunting. Burn energy and grab XP first.
Navigation
→ This is your only grind until level 2.
From greenhorn onward: what unlocks when, and where XP comes from.
You start as a greenhorn. Crimes only (pickpocket and shoplift). No lab, no plot, no weed, no client hunting. Burn energy and grab XP first.
Navigation
→ This is your only grind until level 2.
Level rises from crime XP. Growing and cooking give no XP — that’s cash. Clients give XP only as ‘good product delivered’: the first delivery per drug line per UTC day is +5 XP. Max 7 lines → 35 XP per day. On that same first delivery there is a 5% chance of 10–35 extra clients, regardless of how much you sell.
Lv 2: grow + dry weed, storage unit. Lv 3: carjack, shed. Lv 5: warehouse job, attacks, growbox, garage, pistol. Lv 6: OG Kush, apartment. Lv 8: hash, armored car, house, shotgun. Lv 9: shrooms. Lv 12: amphetamine, heist, warehouse plot, SMG. Lv 15: cocaine (no crack yet), found a family, rockets. Lv 18: crack + regular meth. Lv 21: blue meth, opium, morphine. Lv 24: LSD (tabs earn more than liquid). Hash is the upgrade on loose weed — not before lv 8.
There is no max player level. Rank rises about every 5 levels: Street Runner, Corner Boss, Block Captain, Enforcer, Lieutenant, Capo, Underboss, Cartel Don, City Kingpin, Shadow Emperor. New content sits mostly around 15–35; after that it’s prestige. Founding a family: level 15 and €1,000,000 cash. Joining is allowed earlier.